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Finding Common Ground in New WorldsLinden Lab As games continue to displace television as a mainstream leisure activity, there has never been a better time to study games and to create solid connections between game developers and academic researchers. Building these connections will not be easy for there exists little common ground, and games are surrounded by supposition and saddled with the contradictory presumptions of harm and triviality. Despite these challenges, it is time to study games.
Key Words: online worlds user creation Second Life game development
Games and Culture, Vol. 1, No. 1,
111-115 (2006) |
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