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The Mangle of Play
Constance Steinkuehler
University of Wisconsin-Madison
In this essay, I discuss the ways in which, in the context of Lineage, the game thats actually played by participants is not the game that designers originally had in mind, but rather one that is the outcome of an interactively stabilized (Pickering, 1995) "mangle of practice" of designers, players, in-game currency farmers, and broader social norms.
Key Words: massively multiplayer online games game culture economics Chinese gold farming
Games and Culture, Vol. 1, No. 3,
199-213 (2006)
DOI: 10.1177/1555412006290440

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