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Restricted PlaySynergy and the Limits of Interactivity in The Lord of the Rings: The Return of the King Video GameNorthern Illinois University
Rensselaer Polytechnic Institute Although recent critical studies have begun to acknowledge the aesthetic connections that films and video games share, too often these studies neglect to extend an analysis to consumer culture. As video games now make up an important segment of the film industrys market, this critical engagement is needed to extend the scholarship on video games. Specifically, this essay critically engages the concept of interactivity as an important theoretical construction in the study of video games. Through an analysis of The Lord of the Rings: The Return of the King video game, the authors discover that interactivity can be limited in a way that augments the synergistic connections between films and video games.
Key Words: agency fan culture incorporation political economy Tolkien
Games and Culture, Vol. 1, No. 3,
214-230 (2006) |
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