| Sign In to gain access to subscriptions and/or personal tools. |
Live Action Role-Playing GamesControl, Communication, Storytelling, and MMORPG SimilaritiesMacquarie University
Macquarie University
University of Technology Sydney
Macquarie University Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs.
Key Words: live action role-playing games narrative massively multiplayer online game MMORPG LARP game master
Games and Culture, Vol. 1, No. 3,
252-275 (2006) This article has been cited by other articles:
|
|||||||||||||||
