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DOI: 10.1177/1555412006294768 Gendered Identities at PlayCase Studies of Two Women Playing MorrowindUniversity of Wisconsin-Madison This article explores issues of gender and video gaming, typically perceived as a masculine practice, through case studies of two adult women gamers. Drawing on a conception of identities in practice, the analyses show that dominant assumptions about womens preferences and orientations toward video gaming do not reflect the diverse ways that women might make meaning of, respond to, and take pleasure in such games. To better understand womens and mens orientations toward gaming, the article argues for the need to take into account the complexity of peoples identities, not just gender alone but its interplay with and enactment in combination with personal histories and cultural factors that play out differently in individuals lives. This understanding, in turn, leads to insights into how video games may serve as spaces for the enactment of new forms of gendered identities.
Key Words: gender identity women role-playing
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