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Games and Culture
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Game Classification and Game Design

Construction Through Critical Analysis

Christian Elverdam

IT University of Copenhagen

Espen Aarseth

IT University of Copenhagen

This article discusses the viability of the open-ended game classification model described in "A Multi Dimensional Typology of Games." The perspectives of such a model is discussed with emphasis on how a structural theory of games can contribute to game design and the development of formal and semiformal game design methods, such as Game Design Patterns.

Key Words: game classification • game design • open-ended • Game Design Patterns

Games and Culture, Vol. 2, No. 1, 3-22 (2007)
DOI: 10.1177/1555412006286892


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