| Sign In to gain access to subscriptions and/or personal tools. |
Digital Game InvolvementA Conceptual ModelVictoria University of Wellington This article proposes a conceptual model for understanding game involvement and immersion on a variety of experiential dimensions corresponding to six broad categories of game features. The article ends with a proposal to replace the metaphor of immersion with one of incorporation. This reconceptualization seeks to replace the unidirectional plunge of player into game space implied by the term immersion with one of simultaneous assimilation of the digital environment and presence to others within it.
Key Words: video games MMOGs immersion involvement incorporation
Games and Culture, Vol. 2, No. 3,
236-260 (2007) |
|||