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Games and Culture
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The Digital Dollhouse

Context and Social Norms in The Sims Online

Rosa Mikeal Martey

Colorado State University

Jennifer Stromer-Galley

University at Albany, State University of New York

This article investigates the relationships between norms and the rich visual environment of the multiplayer game The Sims Online (TSO). Literature suggests that people exhibit normative behavior in online environments. The complex actions and interactions possible with the game's avatars and a minimal game structure make TSO an evocative online space in which to examine social interaction. Through participation and observation, we examined conversation and avatar conduct in TSO and found norms for verbal and nonverbal behavior that governed both text and avatar use. These norms are related to offline expectations of politeness and etiquette associated with visiting and hosting in people's homes, and they correspond with the visual dollhouse-like environment of TSO and its characters. This game is a special context where social norms are clear and powerful, affecting not only players' game play but also their social interaction.

Key Words: online games • social norms • avatar use • multiplayer games • The Sims Online

Games and Culture, Vol. 2, No. 4, 314-334 (2007)
DOI: 10.1177/1555412007309583


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