| Sign In to gain access to subscriptions and/or personal tools. |
A Techno-Semiotic Approach to Cheating in Computer GamesOr How I Learned to Stop Worrying and Love the MachineUniversity of the Arts, London, julian{at}kuecklich.de This article is an attempt to understand cheating in digital games as a practice that highlights the machinicity of the process of digital gameplay. The significance of this endeavor lies in the fact that digital gameplay is often naturalized—by the digital games industry, by players, and by scholars in the burgeoning field of digital game studies—which leads to an obfuscation of the inherently cybernetic character of videogames. Cheating and other ``de-ludic'' practices can counteract this naturalization and reveal the process of ``becoming-machine'' that lies at the heart of digital gameplay.
Key Words: digital games deus ex cheating semiotics technicity
This version was published on April
1, 2009 Games and Culture, Vol. 4, No. 2,
158-169 (2009) |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||