| Sign In to gain access to subscriptions and/or personal tools. |
The Assemblage of PlayIT University of Copenhagen, Denmark, tltaylor{at}itu.dk This article explores the notion of assemblage for computer game studies. Drawing on this framework, the author proposes a multifaceted methodological approach to the study of games and the play experience. Drawing on user-created mods (modifications) in the game World of Warcraft and an analysis of a raid encounter there, a discussion is undertaken about the relationship between technological artifacts, game experience, and sociality. Primary to the consideration is an argument for the centralizing the interrelation of a variety of actors and nodes when analyzing lived play in computer games.
Key Words: massively multiplayer online game mods assemblage actor network theory methodology
This version was published on October
1, 2009 Games and Culture, Vol. 4, No. 4,
331-339 (2009) |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||