| Sign In to gain access to subscriptions and/or personal tools. |
Virtual Worlds and Their DiscontentsPrecarious Sovereignty, Governmentality, and the Ideology of PlayMediadesign Hochschule Berlin, Germany, julian{at}kuecklich.de In the following article, author argues that virtual worlds are characterized by a particular mode of governmentality. Rather than seeing virtual worlds as analogous to societies in the real world, he suggests regarding them as social factories in which the social fabric is inextricably shot through with economic production. While the governmentalization of the global economy and the concomitant economization of governments are processes that originate in the real world, they also result in a naturalization of virtual worlds, a tendency which also becomes obvious in the way virtual worlds are discussed in terms of population and territory. In virtual worlds, the suffusion of governance with economic production thus leads to the formation of precarious forms of governmentality, which are veiled by a pertinent ideology of play.
Key Words: virtual worlds governmentality population territory precarity
This version was published on October
1, 2009 Games and Culture, Vol. 4, No. 4,
340-352 (2009) |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||