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Games and Culture
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There is No Magic Circle

Mia Consalvo

Ohio University, Athens, Ohio, consalvo{at}ohio.edu

Games are created through the act of gameplay, which is contingent on player acts. However, to understand gameplay, we must also investigate contexts, justifications, and limitations. Cheating can be an excellent path into studying the gameplay situation, because it lays bare player’s frustrations and limitations. It points to ludic hopes and activities, and it causes us to question our values, our ethics. In comparison, the concept of the magic circle seems static and overly formalist. Structures may be necessary to begin gameplay, but we cannot stop at structures as a way of understanding the gameplay experience. Because of that, we cannot say that games are magic circles, where the ordinary rules of life do not apply. Of course they apply, but in addition to, in competition with, other rules and in relation to multiple contexts, across varying cultures, and into different groups, legal situations, and homes.

Key Words: magic circle • video games • game studies • game theory • real-money trade

This version was published on October 1, 2009

Games and Culture, Vol. 4, No. 4, 408-417 (2009)
DOI: 10.1177/1555412009343575


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