|
Sign In to gain access to subscriptions and/or personal tools.
|
Games and Culture, Vol. 1, No. 4,
362-382 (2006)
DOI: 10.1177/1555412006292617
Storyline, Dance/Music, or PvP?
Game Movies and Community Players in World of Warcraft
Henry Lowood
Stanford University
Player-created game movies have been an outlet for creative expression by World of Warcraft (WoW) players since the beta version of the game. The proliferation of players, clans, Web sites, and community forums for creating, consuming, and commenting on WoW movies is remarkable. Linking multiplayer game communities and the making of animated movies is not unprecedented. It has been a characteristic of machinima for more than a decade. In this article however, the author hopes to show that the context, content, and consumption of game movies based on massively multiplayer games raises new questions about contributions game-based performances make to player communities. The author connects the brief history of WoW movies to the history of machinima and other game movies, illustrates the variety of impulses behind WoW movies through three quickly recounted examples, and gathers together salient themes around one movie in particular: Tristan Pope's Not Just Another Love Story.
Key Words: machinima World of Warcraft computer games online games performance
References
- Becker, H. (1982). Art worlds. Berkeley: University of California Press.
- Berry, D. (n.d.). Game design memoir. Retrieved March 2005, from http://www.anticlockwise.com/dani/personal/biz/memoir.htm
- Caydiem. (2005, April 22). Subject: Re: Rated M for mature: LOCKED was a good run! Message posted to General Discussion Forum, http://forums.worldofwarcraft.com/
- de Certeau, M. (1984). The practice of everyday life (S. Rendall, Trans.). Berkeley: University of California Press. (Original work published 1980)
- Fiske, J. (1992). The cultural economy of fandom. In L. Lewis (Ed.), The adoring audience: Fan culture and popular media (pp. 30-49). London: Routledge.
- Hall, S. (1980). Encoding/decoding. In S. Hall, D. Hobson, A. Lowe, & P. Willis (Eds.), Culture, media and language (pp. 128-138). London: Hutchinson.
- Hills, M. (2002). Fan cultures. London: Routledge.
- Jenkins, H. (1992a). "Strangers no more, we sing": Filking and the social construction of the science fiction fan community. In L. Lewis (Ed.), The adoring audience (pp. 208-236). London: Routledge.
- Jenkins, H. (1992b). Textual poachers: Television fans and participatory culture. London: Routledge. Kuo, A. (2005). A (very) brief history of cheating. Unpublished manuscript, Stanford University.
- Lowood, H. (2005). Real-time performance: Machinima and game studies. International Digital Media and Arts Association Journal, 1, 10-17.
- Lowood, H. (in press-a). High-performance play: The making of machinima. In A. Clarke & G. Mitchell(Eds.), Videogames and art: Intersections and interactions. London: Intellect.
- Lowood, H. (in press-b). "Its not easy being green": Real-time game performance in Warcraft. In B. Atkins& T. Krzywinska (Eds.), Videogame/player/text. Manchester, UK: Manchester University Press.
- Marino, P. (2004). 3D game-based filmmaking: The art of machinima. Scottsdale, AZ: Paraglyph.
- Monkey. (2005, January 19). Ironforge Pwnage. Message posted on the Cataclysm Forum, http://www.phu-q.org/cataclysm/forum/viewtopic.php?p=304&sid=65ff8e3032e9589b6efc9448b2a0bd94
- Mute. (2005). The world of RoguecraftEpisode 3 (Video). Available at www.warcraftmovies.com
- Necrotus. (2005, April 22). Subject: Re: Rated M for mature. Three messages posted to General Discussion Forum, http://forums.worldofwarcraft.com/
- Nitsche, M. (2005). Film live: An excursion into machinima. In B. Bischoff (Ed.), Developing interactive narrative content: sagas_sagasnet_reader (pp. 210-243). Munich, Germany: High Text.
- Pope, T. (2005a). [Crafting Worlds Web site]. Retrieved September 2005, from http://www.craftingworlds.com/
- Pope, T. (2005b). Interview with the godfather. Retrieved February 2005, from http://www.warcraftmovies.com
- Pope, T. (2005c, April 22). Subject: Rated M for mature. Message posted as Tristanmon to General Discussion Forum, http://forums.worldofwarcraft.com
- Redrum. (2005, January 17). User comments and ratings. Message posted to Warcraftmovies forum, http://www.warcraftmovies.com
- Sandvoss, C. (2005). Fans: The mirror of consumption. Cambridge, UK: Polity.
- Schechner, R. (1988). Performance theory. London: Routledge.
- Schechner, R. (2002). Performance studies: An introduction. London: Routledge.
- Thomas, D. (2002). Hacker culture. Minneapolis: University of Minnesota Press.
- United Canadian Alliance (2005). [Web site]. Retrieved September 2005, from http://clanuca.ca/index.php?content=about&PHPSESSID=2383368b5ff886e3c04ba1f0f1baab7c
- [World of Warcraft 1.3 patch notes]. (2005). Retrieved May 2005, from http://www.worldofwarcraft.com/patchnotes/patch-05-07-04.html

CiteULike Connotea Del.icio.us Digg Reddit Technorati What's this?
|