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Games and Culture
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Jean Baudrillard and the Definitive Ambivalence of Gaming

Gerry Coulter

Bishop's University, Sherbrooke, Canada

Baudrillard's "game" was writing and in it, he had interesting things to say about games. This article explores his thought concerning our passion for games and the experimental role gamers perform in our culture. It concludes that Baudrillard was ambivalent about gaming despite the fact that he saw it as a central aspect of the obsession of our age—the lack of distinction between the real and the virtual.

Key Words: Baudrillard • games • obsession • passion • theory • virtual(ity)

References

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Games and Culture, Vol. 2, No. 4, 358-365 (2007)
DOI: 10.1177/1555412007309530


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This Article
Right arrow Abstract Freely available
Right arrow Free Full Text (Free PDF) Free
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
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Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Coulter, G.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?