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Games and Culture, Vol. 1, No. 1, 5-12 (2006)
DOI: 10.1177/1555412005281403

Gaming for Beginners

Toby Miller

University of California, Riverside

This article examines the history of moral panics about media, gleans some lessons from media studies that can help the study of electronic games, and is critical of both utopic and dystopic, cybertarian and pessimistic accounts of gaming.

Key Words: media studies • gaming • political economy


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