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Impact Factor:
0.435 |
Ranking:
Cultural Studies 9 out of 38 | Communication 54 out of 74
Source:
2013 Journal Citation Reports® (Thomson Reuters, 2014)
Table of Contents
January 2006;
1
(1)
A Journal of Interactive Media
Articles
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Toby Miller
Gaming for Beginners
Games and Culture
January 2006
1
:
5
-
12
,
doi:
10.1177/1555412005281403
Abstract
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Dmitri Williams
Why Game Studies Now? Gamers Don't Bowl Alone
Games and Culture
January 2006
1
:
13
-
16
,
doi:
10.1177/1555412005281774
Abstract
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Celia Pearce
Productive Play
:
Game Culture From the Bottom Up
Games and Culture
January 2006
1
:
17
-
24
,
doi:
10.1177/1555412005281418
Abstract
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Greg Lastowka
Law and Games Studies
Games and Culture
January 2006
1
:
25
-
28
,
doi:
10.1177/1555412005281420
Abstract
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Tom Boellstorff
A Ludicrous Discipline? Ethnography and Game Studies
Games and Culture
January 2006
1
:
29
-
35
,
doi:
10.1177/1555412005281620
Abstract
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Yasmin B. Kafai
Playing and Making Games for Learning
:
Instructionist and Constructionist Perspectives for Game Studies
Games and Culture
January 2006
1
:
36
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40
,
doi:
10.1177/1555412005281767
Abstract
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Ian Bogost
Comparative Video Game Criticism
Games and Culture
January 2006
1
:
41
-
46
,
doi:
10.1177/1555412005281775
Abstract
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David Myers
Signs, Symbols, Games, and Play
Games and Culture
January 2006
1
:
47
-
51
,
doi:
10.1177/1555412005281778
Abstract
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Joost Raessens
Playful Identities, or the Ludification of Culture
Games and Culture
January 2006
1
:
52
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57
,
doi:
10.1177/1555412005281779
Abstract
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James Paul Gee
Why Game Studies Now? Video Games: A New Art Form
Games and Culture
January 2006
1
:
58
-
61
,
doi:
10.1177/1555412005281788
Abstract
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Bart Simon
Beyond Cyberspatial Flaneurie
:
On the Analytic Potential of Living With Digital Games
Games and Culture
January 2006
1
:
62
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67
,
doi:
10.1177/1555412005281789
Abstract
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Nick Yee
The Labor of Fun
:
How Video Games Blur the Boundaries of Work and Play
Games and Culture
January 2006
1
:
68
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71
,
doi:
10.1177/1555412005281819
Abstract
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Patrick Crogan
The Question of Computer Games
Games and Culture
January 2006
1
:
72
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77
,
doi:
10.1177/1555412005281824
Abstract
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Henry Lowood
Game Studies Now, History of Science Then
Games and Culture
January 2006
1
:
78
-
82
,
doi:
10.1177/1555412005281404
Abstract
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David J. Leonard
Not a Hater, Just Keepin' It Real
:
The Importance of Race- and Gender-Based Game Studies
Games and Culture
January 2006
1
:
83
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88
,
doi:
10.1177/1555412005281910
Abstract
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Cynthia Haynes
Armageddon Army
:
Playing God, God Mode Mods, and the Rhetorical Task of Ludology
Games and Culture
January 2006
1
:
89
-
96
,
doi:
10.1177/1555412005281909
Abstract
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Constance A. Steinkuehler
Why Game (Culture) Studies Now?
Games and Culture
January 2006
1
:
97
-
102
,
doi:
10.1177/1555412005281911
Abstract
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Frans Mäyrä
A Moment in the Life of a Generation (Why Game Studies Now?)
Games and Culture
January 2006
1
:
103
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106
,
doi:
10.1177/1555412005281912
Abstract
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Fred Turner
Why Study New Games?
Games and Culture
January 2006
1
:
107
-
110
,
doi:
10.1177/1555412005281823
Abstract
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Cory Ondrejka
Finding Common Ground in New Worlds
Games and Culture
January 2006
1
:
111
-
115
,
doi:
10.1177/1555412005281915
Abstract
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Mark J. P. Wolf
Game Studies and Beyond
Games and Culture
January 2006
1
:
116
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118
,
doi:
10.1177/1555412005281787
Abstract
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Tanya Krzywinska
The Pleasures and Dangers of the Game
:
Up Close and Personal
Games and Culture
January 2006
1
:
119
-
122
,
doi:
10.1177/1555412005281913
Abstract
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January 2006;
1
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