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The 50 Most-Frequently Read Articles
in Games and Culture during September 2008 -- updated monthly
Most-read rankings are recalculated at the beginning of the month and are based on full-text and pdf views.
| 6. |
Celia Pearce |
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The Truth About Baby Boomer Gamers: A Study of Over-Forty Computer Game Players |
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Games and Culture Apr 01, 2008; 3: 142-174.
(In "Article")
[Abstract]
[PDF]
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| 7. |
T. L. Taylor |
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Does WoW Change Everything?: How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause |
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Games and Culture Oct 01, 2006; 1: 318-337.
(In "Article")
[Abstract]
[PDF]
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| 8. |
Tanya Krzywinska |
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Blood Scythes, Festivals, Quests, and Backstories: World Creation and Rhetorics of Myth in World of Warcraft |
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Games and Culture Oct 01, 2006; 1: 383-396.
(In "Article")
[Abstract]
[PDF]
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| 9. |
Henry Lowood |
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Storyline, Dance/Music, or PvP?: Game Movies and Community Players in World of Warcraft |
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Games and Culture Oct 01, 2006; 1: 362-382.
(In "Article")
[Abstract]
[PDF]
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| 10. |
Elisabeth R. Hayes, Ivan Alex Games |
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Making Computer Games and Design Thinking: A Review of Current Software and Strategies |
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Games and Culture Jul 01, 2008; 3: 309-332.
(In "Article")
[Abstract]
[PDF]
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Last Updated: 10/06/2008 07:22:48
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