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<description><![CDATA[Dmitri Williams, Nicolas Ducheneaut, Li Xiong, Yuanyuan Zhang, Nick Yee, Eric Nickell<br />Oct  1, 2006; 1:338-361<br />Article]]></description>
<dc:creator>Dmitri Williams, Nicolas Ducheneaut, Li Xiong, Yuanyuan Zhang, Nick Yee, Eric Nickell</dc:creator>
<dc:date>2006-10-01</dc:date>
<dc:identifier>10.1177/1555412006292616</dc:identifier>
<dc:title><![CDATA[From Tree House to Barracks: The Social Life of Guilds in World of Warcraft]]></dc:title>
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<title><![CDATA[Not a Hater, Just Keepin' It Real: The Importance of Race- and Gender-Based Game Studies]]></title>
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<description><![CDATA[David J. Leonard<br />Jan  1, 2006; 1:83-88<br />Article]]></description>
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<dc:date>2006-01-01</dc:date>
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<dc:title><![CDATA[Not a Hater, Just Keepin' It Real: The Importance of Race- and Gender-Based Game Studies]]></dc:title>
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<title><![CDATA[Beyond Play: A New Approach to Games]]></title>
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<description><![CDATA[Thomas M. Malaby<br />Apr  1, 2007; 2:95-113<br />Article]]></description>
<dc:creator>Thomas M. Malaby</dc:creator>
<dc:date>2007-04-01</dc:date>
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<dc:title><![CDATA[Beyond Play: A New Approach to Games]]></dc:title>
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<title><![CDATA[Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft]]></title>
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<description><![CDATA[Nicolas Ducheneaut, Nick Yee, Eric Nickell, Robert J. Moore<br />Oct  1, 2006; 1:281-317<br />Article]]></description>
<dc:creator>Nicolas Ducheneaut, Nick Yee, Eric Nickell, Robert J. Moore</dc:creator>
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<title><![CDATA[Parlaying Value: Capital in and Beyond Virtual Worlds]]></title>
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<description><![CDATA[Thomas Malaby<br />Apr  1, 2006; 1:141-162<br />Article]]></description>
<dc:creator>Thomas Malaby</dc:creator>
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<dc:title><![CDATA[Parlaying Value: Capital in and Beyond Virtual Worlds]]></dc:title>
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<title><![CDATA[Gaming for Beginners]]></title>
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<description><![CDATA[Toby Miller<br />Jan  1, 2006; 1:5-12<br />Article]]></description>
<dc:creator>Toby Miller</dc:creator>
<dc:date>2006-01-01</dc:date>
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<dc:title><![CDATA[Gaming for Beginners]]></dc:title>
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<title><![CDATA[The Mangle of Play]]></title>
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<description><![CDATA[Constance Steinkuehler<br />Jul  1, 2006; 1:199-213<br />Article]]></description>
<dc:creator>Constance Steinkuehler</dc:creator>
<dc:date>2006-07-01</dc:date>
<dc:identifier>10.1177/1555412006290440</dc:identifier>
<dc:title><![CDATA[The Mangle of Play]]></dc:title>
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<title><![CDATA[The Labor of Fun: How Video Games Blur the Boundaries of Work and Play]]></title>
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<description><![CDATA[Nick Yee<br />Jan  1, 2006; 1:68-71<br />Article]]></description>
<dc:creator>Nick Yee</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281819</dc:identifier>
<dc:title><![CDATA[The Labor of Fun: How Video Games Blur the Boundaries of Work and Play]]></dc:title>
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<title><![CDATA[Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies]]></title>
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<description><![CDATA[Yasmin B. Kafai<br />Jan  1, 2006; 1:36-40<br />Article]]></description>
<dc:creator>Yasmin B. Kafai</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281767</dc:identifier>
<dc:title><![CDATA[Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies]]></dc:title>
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<title><![CDATA[The Digital Dollhouse: Context and Social Norms in The Sims Online]]></title>
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<description><![CDATA[Rosa Mikeal Martey, Jennifer Stromer-Galley<br />Oct  1, 2007; 2:314-334<br />Article]]></description>
<dc:creator>Rosa Mikeal Martey, Jennifer Stromer-Galley</dc:creator>
<dc:date>2007-10-01</dc:date>
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<dc:title><![CDATA[The Digital Dollhouse: Context and Social Norms in The Sims Online]]></dc:title>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/1/59?rss=1&amp;ssource=mfc">
<title><![CDATA[Beyond Virtual Carnival and Masquerade: In-Game Marriage on the Chinese Internet]]></title>
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<description><![CDATA[Weihua Wu, Steve Fore, Xiying Wang, Petula Sik Ying Ho<br />Jan  1, 2007; 2:59-89<br />Article]]></description>
<dc:creator>Weihua Wu, Steve Fore, Xiying Wang, Petula Sik Ying Ho</dc:creator>
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<dc:title><![CDATA[Beyond Virtual Carnival and Masquerade: In-Game Marriage on the Chinese Internet]]></dc:title>
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<title><![CDATA[On the Research Value of Large Games: Natural Experiments in Norrath and Camelot]]></title>
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<description><![CDATA[Edward Castronova<br />Apr  1, 2006; 1:163-186<br />Article]]></description>
<dc:creator>Edward Castronova</dc:creator>
<dc:date>2006-04-01</dc:date>
<dc:identifier>10.1177/1555412006286686</dc:identifier>
<dc:title><![CDATA[On the Research Value of Large Games: Natural Experiments in Norrath and Camelot]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/3/296?rss=1&amp;ssource=mfc">
<title><![CDATA[Dragon Kill Points: The Economics of Power Gamers]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/3/296?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Krista-Lee Malone<br />Jul  1, 2009; 4:296-316<br />Article]]></description>
<dc:creator>Krista-Lee Malone</dc:creator>
<dc:date>2009-07-01</dc:date>
<dc:identifier>10.1177/1555412009339731</dc:identifier>
<dc:title><![CDATA[Dragon Kill Points: The Economics of Power Gamers]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<title><![CDATA[Communication, Coordination, and Camaraderie in World of Warcraft]]></title>
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<description><![CDATA[Mark G. Chen<br />Jan  1, 2009; 4:47-73<br />Article]]></description>
<dc:creator>Mark G. Chen</dc:creator>
<dc:date>2009-01-01</dc:date>
<dc:title><![CDATA[Communication, Coordination, and Camaraderie in World of Warcraft]]></dc:title>
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<title><![CDATA[Video Games and Embodiment]]></title>
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<description><![CDATA[James Paul Gee<br />Jul  1, 2008; 3:253-263<br />Article]]></description>
<dc:creator>James Paul Gee</dc:creator>
<dc:date>2008-07-01</dc:date>
<dc:title><![CDATA[Video Games and Embodiment]]></dc:title>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/1/13?rss=1&amp;ssource=mfc">
<title><![CDATA[Convergence, Connectivity, and the Case of Japanese Mobile Gaming]]></title>
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<description><![CDATA[Dean Chan<br />Jan  1, 2008; 3:13-25<br />Article]]></description>
<dc:creator>Dean Chan</dc:creator>
<dc:date>2008-01-01</dc:date>
<dc:identifier>10.1177/1555412007309524</dc:identifier>
<dc:title><![CDATA[Convergence, Connectivity, and the Case of Japanese Mobile Gaming]]></dc:title>
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<title><![CDATA[Toward a (Kin)Aesthetic of Video Gaming: The Case of Dance Dance Revolution]]></title>
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<description><![CDATA[Bryan G. Behrenshausen<br />Oct  1, 2007; 2:335-354<br />Article]]></description>
<dc:creator>Bryan G. Behrenshausen</dc:creator>
<dc:date>2007-10-01</dc:date>
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<dc:title><![CDATA[Toward a (Kin)Aesthetic of Video Gaming: The Case of Dance Dance Revolution]]></dc:title>
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<title><![CDATA[Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications]]></title>
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<description><![CDATA[Hector Postigo<br />Oct  1, 2007; 2:300-313<br />Article]]></description>
<dc:creator>Hector Postigo</dc:creator>
<dc:date>2007-10-01</dc:date>
<dc:identifier>10.1177/1555412007307955</dc:identifier>
<dc:title><![CDATA[Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications]]></dc:title>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/2/149?rss=1&amp;ssource=mfc">
<title><![CDATA[The Play of Imagination: Extending the Literary Mind]]></title>
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<description><![CDATA[Douglas Thomas, John Seely Brown<br />Apr  1, 2007; 2:149-172<br />Article]]></description>
<dc:creator>Douglas Thomas, John Seely Brown</dc:creator>
<dc:date>2007-04-01</dc:date>
<dc:identifier>10.1177/1555412007299458</dc:identifier>
<dc:title><![CDATA[The Play of Imagination: Extending the Literary Mind]]></dc:title>
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<title><![CDATA[WoW is the New MUD: Social Gaming from Text to Video]]></title>
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<description><![CDATA[Torill Elvira Mortensen<br />Oct  1, 2006; 1:397-413<br />Article]]></description>
<dc:creator>Torill Elvira Mortensen</dc:creator>
<dc:date>2006-10-01</dc:date>
<dc:identifier>10.1177/1555412006292622</dc:identifier>
<dc:title><![CDATA[WoW is the New MUD: Social Gaming from Text to Video]]></dc:title>
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<title><![CDATA[Blood Scythes, Festivals, Quests, and Backstories: World Creation and Rhetorics of Myth in World of Warcraft]]></title>
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<description><![CDATA[Tanya Krzywinska<br />Oct  1, 2006; 1:383-396<br />Article]]></description>
<dc:creator>Tanya Krzywinska</dc:creator>
<dc:date>2006-10-01</dc:date>
<dc:identifier>10.1177/1555412006292618</dc:identifier>
<dc:title><![CDATA[Blood Scythes, Festivals, Quests, and Backstories: World Creation and Rhetorics of Myth in World of Warcraft]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<title><![CDATA[Does WoW Change Everything?: How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause]]></title>
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<description><![CDATA[T. L. Taylor<br />Oct  1, 2006; 1:318-337<br />Article]]></description>
<dc:creator>T. L. Taylor</dc:creator>
<dc:date>2006-10-01</dc:date>
<dc:identifier>10.1177/1555412006292615</dc:identifier>
<dc:title><![CDATA[Does WoW Change Everything?: How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause]]></dc:title>
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<title><![CDATA[Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities]]></title>
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<description><![CDATA[Anders Tychsen, Michael Hitchens, Thea Brolund, Manolya Kavakli<br />Jul  1, 2006; 1:252-275<br />Article]]></description>
<dc:creator>Anders Tychsen, Michael Hitchens, Thea Brolund, Manolya Kavakli</dc:creator>
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<dc:title><![CDATA[Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities]]></dc:title>
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<title><![CDATA[Hybrid Reality Games Reframed: Potential Uses in Educational Contexts]]></title>
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<description><![CDATA[Adriana de Souza e Silva, Girlie C. Delacruz<br />Jul  1, 2006; 1:231-251<br />Article]]></description>
<dc:creator>Adriana de Souza e Silva, Girlie C. Delacruz</dc:creator>
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<dc:identifier>10.1177/1555412006290443</dc:identifier>
<dc:title><![CDATA[Hybrid Reality Games Reframed: Potential Uses in Educational Contexts]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/52?rss=1&amp;ssource=mfc">
<title><![CDATA[Playful Identities, or the Ludification of Culture]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/52?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Joost Raessens<br />Jan  1, 2006; 1:52-57<br />Article]]></description>
<dc:creator>Joost Raessens</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281779</dc:identifier>
<dc:title><![CDATA[Playful Identities, or the Ludification of Culture]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/29?rss=1&amp;ssource=mfc">
<title><![CDATA[A Ludicrous Discipline? Ethnography and Game Studies]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/29?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Tom Boellstorff<br />Jan  1, 2006; 1:29-35<br />Article]]></description>
<dc:creator>Tom Boellstorff</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281620</dc:identifier>
<dc:title><![CDATA[A Ludicrous Discipline? Ethnography and Game Studies]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/25?rss=1&amp;ssource=mfc">
<title><![CDATA[Law and Games Studies]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/25?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Greg Lastowka<br />Jan  1, 2006; 1:25-28<br />Article]]></description>
<dc:creator>Greg Lastowka</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281420</dc:identifier>
<dc:title><![CDATA[Law and Games Studies]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/17?rss=1&amp;ssource=mfc">
<title><![CDATA[Productive Play: Game Culture From the Bottom Up]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/17?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Celia Pearce<br />Jan  1, 2006; 1:17-24<br />Article]]></description>
<dc:creator>Celia Pearce</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281418</dc:identifier>
<dc:title><![CDATA[Productive Play: Game Culture From the Bottom Up]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/13?rss=1&amp;ssource=mfc">
<title><![CDATA[Why Game Studies Now? Gamers Don't Bowl Alone]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/13?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Dmitri Williams<br />Jan  1, 2006; 1:13-16<br />Article]]></description>
<dc:creator>Dmitri Williams</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281774</dc:identifier>
<dc:title><![CDATA[Why Game Studies Now? Gamers Don't Bowl Alone]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

</rdf:RDF>