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<title><![CDATA[The Assemblage of Play]]></title>
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<dc:creator>T.L. Taylor</dc:creator>
<dc:date>2009-10-01</dc:date>
<dc:title><![CDATA[The Assemblage of Play]]></dc:title>
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<title><![CDATA[The Short and Happy Life of Interdisciplinarity in Game Studies]]></title>
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<description><![CDATA[Thomas M. Malaby, Timothy Burke<br />Oct  1, 2009; 4:323-330<br />]]></description>
<dc:creator>Thomas M. Malaby, Timothy Burke</dc:creator>
<dc:date>2009-10-01</dc:date>
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<dc:title><![CDATA[The Short and Happy Life of Interdisciplinarity in Game Studies]]></dc:title>
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<title><![CDATA[Virtual Worlds and Their Discontents: Precarious Sovereignty, Governmentality, and the Ideology of Play]]></title>
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<description><![CDATA[Julian Raul Kucklich<br />Oct  1, 2009; 4:340-352<br />]]></description>
<dc:creator>Julian Raul Kucklich</dc:creator>
<dc:date>2009-10-01</dc:date>
<dc:title><![CDATA[Virtual Worlds and Their Discontents: Precarious Sovereignty, Governmentality, and the Ideology of Play]]></dc:title>
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<title><![CDATA[Rules of Play]]></title>
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<description><![CDATA[Greg Lastowka<br />Oct  1, 2009; 4:379-395<br />]]></description>
<dc:creator>Greg Lastowka</dc:creator>
<dc:date>2009-10-01</dc:date>
<dc:title><![CDATA[Rules of Play]]></dc:title>
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<title><![CDATA[The Independent Production of Culture: A Digital Games Case Study]]></title>
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<description><![CDATA[Chase Bowen Martin, Mark Deuze<br />Jul  1, 2009; 4:276-295<br />Article]]></description>
<dc:creator>Chase Bowen Martin, Mark Deuze</dc:creator>
<dc:date>2009-07-01</dc:date>
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<dc:title><![CDATA[The Independent Production of Culture: A Digital Games Case Study]]></dc:title>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/4/408?rss=1&amp;ssource=mfc">
<title><![CDATA[There is No Magic Circle]]></title>
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<description><![CDATA[Mia Consalvo<br />Oct  1, 2009; 4:408-417<br />]]></description>
<dc:creator>Mia Consalvo</dc:creator>
<dc:date>2009-10-01</dc:date>
<dc:title><![CDATA[There is No Magic Circle]]></dc:title>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/4/338?rss=1&amp;ssource=mfc">
<title><![CDATA[From Tree House to Barracks: The Social Life of Guilds in World of Warcraft]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/4/338?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Dmitri Williams, Nicolas Ducheneaut, Li Xiong, Yuanyuan Zhang, Nick Yee, Eric Nickell<br />Oct  1, 2006; 1:338-361<br />Article]]></description>
<dc:creator>Dmitri Williams, Nicolas Ducheneaut, Li Xiong, Yuanyuan Zhang, Nick Yee, Eric Nickell</dc:creator>
<dc:date>2006-10-01</dc:date>
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<dc:title><![CDATA[From Tree House to Barracks: The Social Life of Guilds in World of Warcraft]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<title><![CDATA[Communication, Coordination, and Camaraderie in World of Warcraft]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/1/47?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Mark G. Chen<br />Jan  1, 2009; 4:47-73<br />Article]]></description>
<dc:creator>Mark G. Chen</dc:creator>
<dc:date>2009-01-01</dc:date>
<dc:title><![CDATA[Communication, Coordination, and Camaraderie in World of Warcraft]]></dc:title>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/3/205?rss=1&amp;ssource=mfc">
<title><![CDATA[Experts at Play: Understanding Skilled Expertise]]></title>
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<description><![CDATA[Stuart Reeves, Barry Brown, Eric Laurier<br />Jul  1, 2009; 4:205-227<br />Article]]></description>
<dc:creator>Stuart Reeves, Barry Brown, Eric Laurier</dc:creator>
<dc:date>2009-07-01</dc:date>
<dc:identifier>10.1177/1555412009339730</dc:identifier>
<dc:title><![CDATA[Experts at Play: Understanding Skilled Expertise]]></dc:title>
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<title><![CDATA[Video Games and Embodiment]]></title>
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<description><![CDATA[James Paul Gee<br />Jul  1, 2008; 3:253-263<br />Article]]></description>
<dc:creator>James Paul Gee</dc:creator>
<dc:date>2008-07-01</dc:date>
<dc:title><![CDATA[Video Games and Embodiment]]></dc:title>
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<title><![CDATA[Beyond Play: A New Approach to Games]]></title>
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<description><![CDATA[Thomas M. Malaby<br />Apr  1, 2007; 2:95-113<br />Article]]></description>
<dc:creator>Thomas M. Malaby</dc:creator>
<dc:date>2007-04-01</dc:date>
<dc:identifier>10.1177/1555412007299434</dc:identifier>
<dc:title><![CDATA[Beyond Play: A New Approach to Games]]></dc:title>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/1/3?rss=1&amp;ssource=mfc">
<title><![CDATA[Blackless Fantasy: The Disappearance of Race in Massively Multiplayer Online Role-Playing Games]]></title>
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<description><![CDATA[Tanner Higgin<br />Jan  1, 2009; 4:3-26<br />Article]]></description>
<dc:creator>Tanner Higgin</dc:creator>
<dc:date>2009-01-01</dc:date>
<dc:title><![CDATA[Blackless Fantasy: The Disappearance of Race in Massively Multiplayer Online Role-Playing Games]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/4/353?rss=1&amp;ssource=mfc">
<title><![CDATA[Discipline and Dragon Kill Points in the Online Power Game]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/4/353?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Mark Silverman, Bart Simon<br />Oct  1, 2009; 4:353-378<br />]]></description>
<dc:creator>Mark Silverman, Bart Simon</dc:creator>
<dc:date>2009-10-01</dc:date>
<dc:identifier>10.1177/1555412009343572</dc:identifier>
<dc:title><![CDATA[Discipline and Dragon Kill Points in the Online Power Game]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<title><![CDATA["Just Like the Qing Empire": Internet Addiction, MMOGs, and Moral Crisis in Contemporary China]]></title>
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<description><![CDATA[Alex Golub, Kate Lingley<br />Jan  1, 2008; 3:59-75<br />Article]]></description>
<dc:creator>Alex Golub, Kate Lingley</dc:creator>
<dc:date>2008-01-01</dc:date>
<dc:identifier>10.1177/1555412007309526</dc:identifier>
<dc:title><![CDATA["Just Like the Qing Empire": Internet Addiction, MMOGs, and Moral Crisis in Contemporary China]]></dc:title>
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<title><![CDATA[Virtual Worlds: Petri Dishes, Rat Mazes, and Supercolliders]]></title>
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<description><![CDATA[Edward Castronova, Matthew Falk<br />Oct  1, 2009; 4:396-407<br />]]></description>
<dc:creator>Edward Castronova, Matthew Falk</dc:creator>
<dc:date>2009-10-01</dc:date>
<dc:title><![CDATA[Virtual Worlds: Petri Dishes, Rat Mazes, and Supercolliders]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/3/228?rss=1&amp;ssource=mfc">
<title><![CDATA[Putting the Gay in Games: Cultural Production and GLBT Content in Video Games]]></title>
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<description><![CDATA[Adrienne Shaw<br />Jul  1, 2009; 4:228-253<br />Article]]></description>
<dc:creator>Adrienne Shaw</dc:creator>
<dc:date>2009-07-01</dc:date>
<dc:identifier>10.1177/1555412009339729</dc:identifier>
<dc:title><![CDATA[Putting the Gay in Games: Cultural Production and GLBT Content in Video Games]]></dc:title>
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<title><![CDATA[The Digital Dollhouse: Context and Social Norms in The Sims Online]]></title>
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<description><![CDATA[Rosa Mikeal Martey, Jennifer Stromer-Galley<br />Oct  1, 2007; 2:314-334<br />Article]]></description>
<dc:creator>Rosa Mikeal Martey, Jennifer Stromer-Galley</dc:creator>
<dc:date>2007-10-01</dc:date>
<dc:identifier>10.1177/1555412007309583</dc:identifier>
<dc:title><![CDATA[The Digital Dollhouse: Context and Social Norms in The Sims Online]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<title><![CDATA[Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft]]></title>
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<description><![CDATA[Nicolas Ducheneaut, Nick Yee, Eric Nickell, Robert J. Moore<br />Oct  1, 2006; 1:281-317<br />Article]]></description>
<dc:creator>Nicolas Ducheneaut, Nick Yee, Eric Nickell, Robert J. Moore</dc:creator>
<dc:date>2006-10-01</dc:date>
<dc:identifier>10.1177/1555412006292613</dc:identifier>
<dc:title><![CDATA[Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/3-4/333?rss=1&amp;ssource=mfc">
<title><![CDATA[Critical Ethical Reasoning and Role-Play]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/3-4/333?rss=1&amp;ssource=mfc</link>
<description><![CDATA[David W. Simkins, Constance Steinkuehler<br />Jul  1, 2008; 3:333-355<br />Article]]></description>
<dc:creator>David W. Simkins, Constance Steinkuehler</dc:creator>
<dc:date>2008-07-01</dc:date>
<dc:title><![CDATA[Critical Ethical Reasoning and Role-Play]]></dc:title>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/2/107?rss=1&amp;ssource=mfc">
<title><![CDATA[Technologies Between Games and Culture]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/2/107?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Patrick Crogan, Helen Kennedy<br />Apr  1, 2009; 4:107-114<br />Special Section On Technologies Between Games And Culture]]></description>
<dc:creator>Patrick Crogan, Helen Kennedy</dc:creator>
<dc:date>2009-04-01</dc:date>
<dc:title><![CDATA[Technologies Between Games and Culture]]></dc:title>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/2/170?rss=1&amp;ssource=mfc">
<title><![CDATA[Game Time: Modeling and Analyzing Time in Multiplayer and Massively Multiplayer Games]]></title>
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<description><![CDATA[Anders Tychsen, Michael Hitchens<br />Apr  1, 2009; 4:170-201<br />Regular Submissions]]></description>
<dc:creator>Anders Tychsen, Michael Hitchens</dc:creator>
<dc:date>2009-04-01</dc:date>
<dc:title><![CDATA[Game Time: Modeling and Analyzing Time in Multiplayer and Massively Multiplayer Games]]></dc:title>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/4/283?rss=1&amp;ssource=mfc">
<title><![CDATA[Performing the Self: Subverting the Binary in Combat Games]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/4/283?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Rachael Hutchinson<br />Oct  1, 2007; 2:283-299<br />Article]]></description>
<dc:creator>Rachael Hutchinson</dc:creator>
<dc:date>2007-10-01</dc:date>
<dc:identifier>10.1177/1555412007307953</dc:identifier>
<dc:title><![CDATA[Performing the Self: Subverting the Binary in Combat Games]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/3-4/309?rss=1&amp;ssource=mfc">
<title><![CDATA[Making Computer Games and Design Thinking: A Review of Current Software and Strategies]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/3-4/309?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Elisabeth R. Hayes, Ivan Alex Games<br />Jul  1, 2008; 3:309-332<br />Article]]></description>
<dc:creator>Elisabeth R. Hayes, Ivan Alex Games</dc:creator>
<dc:date>2008-07-01</dc:date>
<dc:title><![CDATA[Making Computer Games and Design Thinking: A Review of Current Software and Strategies]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/1/74?rss=1&amp;ssource=mfc">
<title><![CDATA[Alien Games: Do Girls Prefer Games Designed by Girls?]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/1/74?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Carrie Heeter, Rhonda Egidio, Punya Mishra, Brian Winn, Jillian Winn<br />Jan  1, 2009; 4:74-100<br />Article]]></description>
<dc:creator>Carrie Heeter, Rhonda Egidio, Punya Mishra, Brian Winn, Jillian Winn</dc:creator>
<dc:date>2009-01-01</dc:date>
<dc:title><![CDATA[Alien Games: Do Girls Prefer Games Designed by Girls?]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/2/142?rss=1&amp;ssource=mfc">
<title><![CDATA[The Truth About Baby Boomer Gamers: A Study of Over-Forty Computer Game Players]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/2/142?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Celia Pearce<br />Apr  1, 2008; 3:142-174<br />Article]]></description>
<dc:creator>Celia Pearce</dc:creator>
<dc:date>2008-04-01</dc:date>
<dc:identifier>10.1177/1555412008314132</dc:identifier>
<dc:title><![CDATA[The Truth About Baby Boomer Gamers: A Study of Over-Forty Computer Game Players]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/3/296?rss=1&amp;ssource=mfc">
<title><![CDATA[Dragon Kill Points: The Economics of Power Gamers]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/3/296?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Krista-Lee Malone<br />Jul  1, 2009; 4:296-316<br />Article]]></description>
<dc:creator>Krista-Lee Malone</dc:creator>
<dc:date>2009-07-01</dc:date>
<dc:identifier>10.1177/1555412009339731</dc:identifier>
<dc:title><![CDATA[Dragon Kill Points: The Economics of Power Gamers]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/1/38?rss=1&amp;ssource=mfc">
<title><![CDATA[Age of New Media Empires: A Critical Interpretation of the Korean Online Game Industry]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/1/38?rss=1&amp;ssource=mfc</link>
<description><![CDATA[  Dal Yong Jin, Florence Chee<br />Jan  1, 2008; 3:38-58<br />Article]]></description>
<dc:creator>  Dal Yong Jin, Florence Chee</dc:creator>
<dc:date>2008-01-01</dc:date>
<dc:identifier>10.1177/1555412007309528</dc:identifier>
<dc:title><![CDATA[Age of New Media Empires: A Critical Interpretation of the Korean Online Game Industry]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/1/27?rss=1&amp;ssource=mfc">
<title><![CDATA[The Gray Haired Gaming Generation: Findings From an Explorative Interview Study on Older Computer Gamers]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/1/27?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Thorsten Quandt, Helmut Grueninger, Jeffrey Wimmer<br />Jan  1, 2009; 4:27-46<br />Article]]></description>
<dc:creator>Thorsten Quandt, Helmut Grueninger, Jeffrey Wimmer</dc:creator>
<dc:date>2009-01-01</dc:date>
<dc:title><![CDATA[The Gray Haired Gaming Generation: Findings From an Explorative Interview Study on Older Computer Gamers]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/3/254?rss=1&amp;ssource=mfc">
<title><![CDATA[I Play Therefore I Am: Sid Meier's Civilization, Turn-Based Strategy Games and the Cogito]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/3/254?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Gerald A. Voorhees<br />Jul  1, 2009; 4:254-275<br />Article]]></description>
<dc:creator>Gerald A. Voorhees</dc:creator>
<dc:date>2009-07-01</dc:date>
<dc:identifier>10.1177/1555412009339728</dc:identifier>
<dc:title><![CDATA[I Play Therefore I Am: Sid Meier's Civilization, Turn-Based Strategy Games and the Cogito]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/2/141?rss=1&amp;ssource=mfc">
<title><![CDATA[Parlaying Value: Capital in and Beyond Virtual Worlds]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/2/141?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Thomas Malaby<br />Apr  1, 2006; 1:141-162<br />Article]]></description>
<dc:creator>Thomas Malaby</dc:creator>
<dc:date>2006-04-01</dc:date>
<dc:identifier>10.1177/1555412006286688</dc:identifier>
<dc:title><![CDATA[Parlaying Value: Capital in and Beyond Virtual Worlds]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/3/236?rss=1&amp;ssource=mfc">
<title><![CDATA[Digital Game Involvement: A Conceptual Model]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/3/236?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Gordon Calleja<br />Jul  1, 2007; 2:236-260<br />Article]]></description>
<dc:creator>Gordon Calleja</dc:creator>
<dc:date>2007-07-01</dc:date>
<dc:identifier>10.1177/1555412007306206</dc:identifier>
<dc:title><![CDATA[Digital Game Involvement: A Conceptual Model]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/68?rss=1&amp;ssource=mfc">
<title><![CDATA[The Labor of Fun: How Video Games Blur the Boundaries of Work and Play]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/68?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Nick Yee<br />Jan  1, 2006; 1:68-71<br />Article]]></description>
<dc:creator>Nick Yee</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281819</dc:identifier>
<dc:title><![CDATA[The Labor of Fun: How Video Games Blur the Boundaries of Work and Play]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/3/252?rss=1&amp;ssource=mfc">
<title><![CDATA[Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/3/252?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Anders Tychsen, Michael Hitchens, Thea Brolund, Manolya Kavakli<br />Jul  1, 2006; 1:252-275<br />Article]]></description>
<dc:creator>Anders Tychsen, Michael Hitchens, Thea Brolund, Manolya Kavakli</dc:creator>
<dc:date>2006-07-01</dc:date>
<dc:identifier>10.1177/1555412006290445</dc:identifier>
<dc:title><![CDATA[Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/5?rss=1&amp;ssource=mfc">
<title><![CDATA[Gaming for Beginners]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/5?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Toby Miller<br />Jan  1, 2006; 1:5-12<br />Article]]></description>
<dc:creator>Toby Miller</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281403</dc:identifier>
<dc:title><![CDATA[Gaming for Beginners]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/3-4/264?rss=1&amp;ssource=mfc">
<title><![CDATA[The Meaning of Race and Violence in Grand Theft Auto: San Andreas]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/3-4/264?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Ben DeVane, Kurt D. Squire<br />Jul  1, 2008; 3:264-285<br />Article]]></description>
<dc:creator>Ben DeVane, Kurt D. Squire</dc:creator>
<dc:date>2008-07-01</dc:date>
<dc:identifier>10.1177/1555412008317308</dc:identifier>
<dc:title><![CDATA[The Meaning of Race and Violence in Grand Theft Auto: San Andreas]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/3/231?rss=1&amp;ssource=mfc">
<title><![CDATA[Hybrid Reality Games Reframed: Potential Uses in Educational Contexts]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/3/231?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Adriana de Souza e Silva, Girlie C. Delacruz<br />Jul  1, 2006; 1:231-251<br />Article]]></description>
<dc:creator>Adriana de Souza e Silva, Girlie C. Delacruz</dc:creator>
<dc:date>2006-07-01</dc:date>
<dc:identifier>10.1177/1555412006290443</dc:identifier>
<dc:title><![CDATA[Hybrid Reality Games Reframed: Potential Uses in Educational Contexts]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/3/261?rss=1&amp;ssource=mfc">
<title><![CDATA[Sustainable Play: Toward a New Games Movement for the Digital Age]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/3/261?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Celia Pearce, Tracy Fullerton, Janine Fron, Jacquelyn Ford Morie<br />Jul  1, 2007; 2:261-278<br />Article]]></description>
<dc:creator>Celia Pearce, Tracy Fullerton, Janine Fron, Jacquelyn Ford Morie</dc:creator>
<dc:date>2007-07-01</dc:date>
<dc:identifier>10.1177/1555412007304420</dc:identifier>
<dc:title><![CDATA[Sustainable Play: Toward a New Games Movement for the Digital Age]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/4/355?rss=1&amp;ssource=mfc">
<title><![CDATA[What if Baudrillard was a Gamer?: Introduction to a Special Section on Baudrillard and Game Studies]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/4/355?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Bart Simon<br />Oct  1, 2007; 2:355-357<br />Article]]></description>
<dc:creator>Bart Simon</dc:creator>
<dc:date>2007-10-01</dc:date>
<dc:identifier>10.1177/1555412007309535</dc:identifier>
<dc:title><![CDATA[What if Baudrillard was a Gamer?: Introduction to a Special Section on Baudrillard and Game Studies]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/2/199?rss=1&amp;ssource=mfc">
<title><![CDATA[Technological, Content, and Market Convergence in the Games Industry]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/2/199?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Barry Ip<br />Apr  1, 2008; 3:199-224<br />Article]]></description>
<dc:creator>Barry Ip</dc:creator>
<dc:date>2008-04-01</dc:date>
<dc:title><![CDATA[Technological, Content, and Market Convergence in the Games Industry]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/4/397?rss=1&amp;ssource=mfc">
<title><![CDATA[WoW is the New MUD: Social Gaming from Text to Video]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/4/397?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Torill Elvira Mortensen<br />Oct  1, 2006; 1:397-413<br />Article]]></description>
<dc:creator>Torill Elvira Mortensen</dc:creator>
<dc:date>2006-10-01</dc:date>
<dc:identifier>10.1177/1555412006292622</dc:identifier>
<dc:title><![CDATA[WoW is the New MUD: Social Gaming from Text to Video]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/2/149?rss=1&amp;ssource=mfc">
<title><![CDATA[The Play of Imagination: Extending the Literary Mind]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/2/149?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Douglas Thomas, John Seely Brown<br />Apr  1, 2007; 2:149-172<br />Article]]></description>
<dc:creator>Douglas Thomas, John Seely Brown</dc:creator>
<dc:date>2007-04-01</dc:date>
<dc:identifier>10.1177/1555412007299458</dc:identifier>
<dc:title><![CDATA[The Play of Imagination: Extending the Literary Mind]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/2/115?rss=1&amp;ssource=mfc">
<title><![CDATA[Resident Evil's Typewriter: Survival Horror and Its Remediations]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/2/115?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Ewan Kirkland<br />Apr  1, 2009; 4:115-126<br />Special Section On Technologies Between Games And Culture]]></description>
<dc:creator>Ewan Kirkland</dc:creator>
<dc:date>2009-04-01</dc:date>
<dc:title><![CDATA[Resident Evil's Typewriter: Survival Horror and Its Remediations]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/2/127?rss=1&amp;ssource=mfc">
<title><![CDATA[Controller, Hand, Screen: Aesthetic Form in the Computer Game]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/2/127?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Graeme Kirkpatrick<br />Apr  1, 2009; 4:127-143<br />Special Section On Technologies Between Games And Culture]]></description>
<dc:creator>Graeme Kirkpatrick</dc:creator>
<dc:date>2009-04-01</dc:date>
<dc:title><![CDATA[Controller, Hand, Screen: Aesthetic Form in the Computer Game]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/13?rss=1&amp;ssource=mfc">
<title><![CDATA[Why Game Studies Now? Gamers Don't Bowl Alone]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/13?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Dmitri Williams<br />Jan  1, 2006; 1:13-16<br />Article]]></description>
<dc:creator>Dmitri Williams</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281774</dc:identifier>
<dc:title><![CDATA[Why Game Studies Now? Gamers Don't Bowl Alone]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/83?rss=1&amp;ssource=mfc">
<title><![CDATA[Not a Hater, Just Keepin' It Real: The Importance of Race- and Gender-Based Game Studies]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/83?rss=1&amp;ssource=mfc</link>
<description><![CDATA[David J. Leonard<br />Jan  1, 2006; 1:83-88<br />Article]]></description>
<dc:creator>David J. Leonard</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281910</dc:identifier>
<dc:title><![CDATA[Not a Hater, Just Keepin' It Real: The Importance of Race- and Gender-Based Game Studies]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/1/59?rss=1&amp;ssource=mfc">
<title><![CDATA[Beyond Virtual Carnival and Masquerade: In-Game Marriage on the Chinese Internet]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/1/59?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Weihua Wu, Steve Fore, Xiying Wang, Petula Sik Ying Ho<br />Jan  1, 2007; 2:59-89<br />Article]]></description>
<dc:creator>Weihua Wu, Steve Fore, Xiying Wang, Petula Sik Ying Ho</dc:creator>
<dc:date>2007-01-01</dc:date>
<dc:identifier>10.1177/1555412006296248</dc:identifier>
<dc:title><![CDATA[Beyond Virtual Carnival and Masquerade: In-Game Marriage on the Chinese Internet]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/2/144?rss=1&amp;ssource=mfc">
<title><![CDATA[Events and Collusions: A Glossary for the Microethnography of Video Game Play]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/2/144?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Seth Giddings<br />Apr  1, 2009; 4:144-157<br />Special Section On Technologies Between Games And Culture]]></description>
<dc:creator>Seth Giddings</dc:creator>
<dc:date>2009-04-01</dc:date>
<dc:title><![CDATA[Events and Collusions: A Glossary for the Microethnography of Video Game Play]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/52?rss=1&amp;ssource=mfc">
<title><![CDATA[Playful Identities, or the Ludification of Culture]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/52?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Joost Raessens<br />Jan  1, 2006; 1:52-57<br />Article]]></description>
<dc:creator>Joost Raessens</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281779</dc:identifier>
<dc:title><![CDATA[Playful Identities, or the Ludification of Culture]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/4/2/158?rss=1&amp;ssource=mfc">
<title><![CDATA[A Techno-Semiotic Approach to Cheating in Computer Games: Or How I Learned to Stop Worrying and Love the Machine]]></title>
<link>http://gac.sagepub.com/cgi/content/short/4/2/158?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Julian Kucklich<br />Apr  1, 2009; 4:158-169<br />Special Section On Technologies Between Games And Culture]]></description>
<dc:creator>Julian Kucklich</dc:creator>
<dc:date>2009-04-01</dc:date>
<dc:title><![CDATA[A Techno-Semiotic Approach to Cheating in Computer Games: Or How I Learned to Stop Worrying and Love the Machine]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/4/405?rss=1&amp;ssource=mfc">
<title><![CDATA[Remembering (Forgetting) Baudrillard]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/4/405?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Patrick Crogan<br />Oct  1, 2007; 2:405-413<br />Article]]></description>
<dc:creator>Patrick Crogan</dc:creator>
<dc:date>2007-10-01</dc:date>
<dc:identifier>10.1177/1555412007309531</dc:identifier>
<dc:title><![CDATA[Remembering (Forgetting) Baudrillard]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

</rdf:RDF>