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<dc:creator>Dmitri Williams, Nicolas Ducheneaut, Li Xiong, Yuanyuan Zhang, Nick Yee, Eric Nickell</dc:creator>
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<dc:title><![CDATA[From Tree House to Barracks: The Social Life of Guilds in World of Warcraft]]></dc:title>
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<title><![CDATA[Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft]]></title>
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<dc:creator>Nicolas Ducheneaut, Nick Yee, Eric Nickell, Robert J. Moore</dc:creator>
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<dc:title><![CDATA[Building an MMO With Mass Appeal: A Look at Gameplay in World of Warcraft]]></dc:title>
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<title><![CDATA[The Meaning of Race and Violence in Grand Theft Auto: San Andreas]]></title>
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<dc:creator>Ben DeVane, Kurt D. Squire</dc:creator>
<dc:date>2008-07-01</dc:date>
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<dc:title><![CDATA[The Meaning of Race and Violence in Grand Theft Auto: San Andreas]]></dc:title>
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<title><![CDATA[WoW is the New MUD: Social Gaming from Text to Video]]></title>
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<description><![CDATA[Torill Elvira Mortensen<br />Oct  1, 2006; 1:397-413<br />Article]]></description>
<dc:creator>Torill Elvira Mortensen</dc:creator>
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<dc:title><![CDATA[WoW is the New MUD: Social Gaming from Text to Video]]></dc:title>
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<title><![CDATA[Video Games and Embodiment]]></title>
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<description><![CDATA[James Paul Gee<br />Jul  1, 2008; 3:253-263<br />Article]]></description>
<dc:creator>James Paul Gee</dc:creator>
<dc:date>2008-07-01</dc:date>
<dc:title><![CDATA[Video Games and Embodiment]]></dc:title>
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<title><![CDATA[The Truth About Baby Boomer Gamers: A Study of Over-Forty Computer Game Players]]></title>
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<description><![CDATA[Celia Pearce<br />Apr  1, 2008; 3:142-174<br />Article]]></description>
<dc:creator>Celia Pearce</dc:creator>
<dc:date>2008-04-01</dc:date>
<dc:identifier>10.1177/1555412008314132</dc:identifier>
<dc:title><![CDATA[The Truth About Baby Boomer Gamers: A Study of Over-Forty Computer Game Players]]></dc:title>
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<title><![CDATA[Does WoW Change Everything?: How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause]]></title>
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<dc:creator>T. L. Taylor</dc:creator>
<dc:date>2006-10-01</dc:date>
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<dc:title><![CDATA[Does WoW Change Everything?: How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause]]></dc:title>
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<title><![CDATA[Blood Scythes, Festivals, Quests, and Backstories: World Creation and Rhetorics of Myth in World of Warcraft]]></title>
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<description><![CDATA[Tanya Krzywinska<br />Oct  1, 2006; 1:383-396<br />Article]]></description>
<dc:creator>Tanya Krzywinska</dc:creator>
<dc:date>2006-10-01</dc:date>
<dc:identifier>10.1177/1555412006292618</dc:identifier>
<dc:title><![CDATA[Blood Scythes, Festivals, Quests, and Backstories: World Creation and Rhetorics of Myth in World of Warcraft]]></dc:title>
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<title><![CDATA[Storyline, Dance/Music, or PvP?: Game Movies and Community Players in World of Warcraft]]></title>
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<description><![CDATA[Henry Lowood<br />Oct  1, 2006; 1:362-382<br />Article]]></description>
<dc:creator>Henry Lowood</dc:creator>
<dc:date>2006-10-01</dc:date>
<dc:identifier>10.1177/1555412006292617</dc:identifier>
<dc:title><![CDATA[Storyline, Dance/Music, or PvP?: Game Movies and Community Players in World of Warcraft]]></dc:title>
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<title><![CDATA[Making Computer Games and Design Thinking: A Review of Current Software and Strategies]]></title>
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<description><![CDATA[Elisabeth R. Hayes, Ivan Alex Games<br />Jul  1, 2008; 3:309-332<br />Article]]></description>
<dc:creator>Elisabeth R. Hayes, Ivan Alex Games</dc:creator>
<dc:date>2008-07-01</dc:date>
<dc:title><![CDATA[Making Computer Games and Design Thinking: A Review of Current Software and Strategies]]></dc:title>
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<title><![CDATA[Critical Ethical Reasoning and Role-Play]]></title>
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<description><![CDATA[David W. Simkins, Constance Steinkuehler<br />Jul  1, 2008; 3:333-355<br />Article]]></description>
<dc:creator>David W. Simkins, Constance Steinkuehler</dc:creator>
<dc:date>2008-07-01</dc:date>
<dc:title><![CDATA[Critical Ethical Reasoning and Role-Play]]></dc:title>
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<title><![CDATA[Gaming for Beginners]]></title>
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<description><![CDATA[Toby Miller<br />Jan  1, 2006; 1:5-12<br />Article]]></description>
<dc:creator>Toby Miller</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281403</dc:identifier>
<dc:title><![CDATA[Gaming for Beginners]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<title><![CDATA["Just Like the Qing Empire": Internet Addiction, MMOGs, and Moral Crisis in Contemporary China]]></title>
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<dc:creator>Alex Golub, Kate Lingley</dc:creator>
<dc:date>2008-01-01</dc:date>
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<dc:title><![CDATA["Just Like the Qing Empire": Internet Addiction, MMOGs, and Moral Crisis in Contemporary China]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<title><![CDATA[Why Game Studies Now? Gamers Don't Bowl Alone]]></title>
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<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281774</dc:identifier>
<dc:title><![CDATA[Why Game Studies Now? Gamers Don't Bowl Alone]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<dc:creator>Constance A. Steinkuehler</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281911</dc:identifier>
<dc:title><![CDATA[Why Game (Culture) Studies Now?]]></dc:title>
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<title><![CDATA[Game Classification and Game Design: Construction Through Critical Analysis]]></title>
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<dc:date>2007-01-01</dc:date>
<dc:identifier>10.1177/1555412006286892</dc:identifier>
<dc:title><![CDATA[Game Classification and Game Design: Construction Through Critical Analysis]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<title><![CDATA[Well Played: Interpreting Prince of Persia: The Sands of Time]]></title>
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<dc:creator>Drew Davidson</dc:creator>
<dc:date>2008-07-01</dc:date>
<dc:title><![CDATA[Well Played: Interpreting Prince of Persia: The Sands of Time]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
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<title><![CDATA[Why Game Studies Now? Video Games: A New Art Form]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/58?rss=1&amp;ssource=mfc</link>
<description><![CDATA[James Paul Gee<br />Jan  1, 2006; 1:58-61<br />Article]]></description>
<dc:creator>James Paul Gee</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281788</dc:identifier>
<dc:title><![CDATA[Why Game Studies Now? Video Games: A New Art Form]]></dc:title>
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<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/1/38?rss=1&amp;ssource=mfc">
<title><![CDATA[Age of New Media Empires: A Critical Interpretation of the Korean Online Game Industry]]></title>
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<dc:creator>  Dal Yong Jin, Florence Chee</dc:creator>
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<dc:title><![CDATA[Age of New Media Empires: A Critical Interpretation of the Korean Online Game Industry]]></dc:title>
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<title><![CDATA[Fantasy Baseball: The Case for Competitive Fandom]]></title>
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<dc:creator>Erica Rosenfeld Halverson, Richard Halverson</dc:creator>
<dc:date>2008-07-01</dc:date>
<dc:title><![CDATA[Fantasy Baseball: The Case for Competitive Fandom]]></dc:title>
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<title><![CDATA[Digital Game Involvement: A Conceptual Model]]></title>
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<description><![CDATA[Gordon Calleja<br />Jul  1, 2007; 2:236-260<br />Article]]></description>
<dc:creator>Gordon Calleja</dc:creator>
<dc:date>2007-07-01</dc:date>
<dc:identifier>10.1177/1555412007306206</dc:identifier>
<dc:title><![CDATA[Digital Game Involvement: A Conceptual Model]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/2/199?rss=1&amp;ssource=mfc">
<title><![CDATA[Technological, Content, and Market Convergence in the Games Industry]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/2/199?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Barry Ip<br />Apr  1, 2008; 3:199-224<br />Article]]></description>
<dc:creator>Barry Ip</dc:creator>
<dc:date>2008-04-01</dc:date>
<dc:title><![CDATA[Technological, Content, and Market Convergence in the Games Industry]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/2/95?rss=1&amp;ssource=mfc">
<title><![CDATA[Beyond Play: A New Approach to Games]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/2/95?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Thomas M. Malaby<br />Apr  1, 2007; 2:95-113<br />Article]]></description>
<dc:creator>Thomas M. Malaby</dc:creator>
<dc:date>2007-04-01</dc:date>
<dc:identifier>10.1177/1555412007299434</dc:identifier>
<dc:title><![CDATA[Beyond Play: A New Approach to Games]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/3-4/251?rss=1&amp;ssource=mfc">
<title><![CDATA[Introduction to the Games Learning & Society (GLS) Conference Special Issue]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/3-4/251?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Constance Steinkuehler<br />Jul  1, 2008; 3:251-252<br />Article]]></description>
<dc:creator>Constance Steinkuehler</dc:creator>
<dc:date>2008-07-01</dc:date>
<dc:identifier>10.1177/1555412008317301</dc:identifier>
<dc:title><![CDATA[Introduction to the Games Learning & Society (GLS) Conference Special Issue]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/17?rss=1&amp;ssource=mfc">
<title><![CDATA[Productive Play: Game Culture From the Bottom Up]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/17?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Celia Pearce<br />Jan  1, 2006; 1:17-24<br />Article]]></description>
<dc:creator>Celia Pearce</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281418</dc:identifier>
<dc:title><![CDATA[Productive Play: Game Culture From the Bottom Up]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/4/314?rss=1&amp;ssource=mfc">
<title><![CDATA[The Digital Dollhouse: Context and Social Norms in The Sims Online]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/4/314?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Rosa Mikeal Martey, Jennifer Stromer-Galley<br />Oct  1, 2007; 2:314-334<br />Article]]></description>
<dc:creator>Rosa Mikeal Martey, Jennifer Stromer-Galley</dc:creator>
<dc:date>2007-10-01</dc:date>
<dc:identifier>10.1177/1555412007309583</dc:identifier>
<dc:title><![CDATA[The Digital Dollhouse: Context and Social Norms in The Sims Online]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/3/231?rss=1&amp;ssource=mfc">
<title><![CDATA[Hybrid Reality Games Reframed: Potential Uses in Educational Contexts]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/3/231?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Adriana de Souza e Silva, Girlie C. Delacruz<br />Jul  1, 2006; 1:231-251<br />Article]]></description>
<dc:creator>Adriana de Souza e Silva, Girlie C. Delacruz</dc:creator>
<dc:date>2006-07-01</dc:date>
<dc:identifier>10.1177/1555412006290443</dc:identifier>
<dc:title><![CDATA[Hybrid Reality Games Reframed: Potential Uses in Educational Contexts]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/2/141?rss=1&amp;ssource=mfc">
<title><![CDATA[Parlaying Value: Capital in and Beyond Virtual Worlds]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/2/141?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Thomas Malaby<br />Apr  1, 2006; 1:141-162<br />Article]]></description>
<dc:creator>Thomas Malaby</dc:creator>
<dc:date>2006-04-01</dc:date>
<dc:identifier>10.1177/1555412006286688</dc:identifier>
<dc:title><![CDATA[Parlaying Value: Capital in and Beyond Virtual Worlds]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/2/149?rss=1&amp;ssource=mfc">
<title><![CDATA[The Play of Imagination: Extending the Literary Mind]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/2/149?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Douglas Thomas, John Seely Brown<br />Apr  1, 2007; 2:149-172<br />Article]]></description>
<dc:creator>Douglas Thomas, John Seely Brown</dc:creator>
<dc:date>2007-04-01</dc:date>
<dc:identifier>10.1177/1555412007299458</dc:identifier>
<dc:title><![CDATA[The Play of Imagination: Extending the Literary Mind]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/68?rss=1&amp;ssource=mfc">
<title><![CDATA[The Labor of Fun: How Video Games Blur the Boundaries of Work and Play]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/68?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Nick Yee<br />Jan  1, 2006; 1:68-71<br />Article]]></description>
<dc:creator>Nick Yee</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281819</dc:identifier>
<dc:title><![CDATA[The Labor of Fun: How Video Games Blur the Boundaries of Work and Play]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/1/98?rss=1&amp;ssource=mfc">
<title><![CDATA[Enmeshed in Games with the Government: Governmental Policies and the Development of the Chinese Online Game Industry]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/1/98?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Mirko Ernkvist, Patrik Strom<br />Jan  1, 2008; 3:98-126<br />Article]]></description>
<dc:creator>Mirko Ernkvist, Patrik Strom</dc:creator>
<dc:date>2008-01-01</dc:date>
<dc:identifier>10.1177/1555412007309527</dc:identifier>
<dc:title><![CDATA[Enmeshed in Games with the Government: Governmental Policies and the Development of the Chinese Online Game Industry]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/4/300?rss=1&amp;ssource=mfc">
<title><![CDATA[Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/4/300?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Hector Postigo<br />Oct  1, 2007; 2:300-313<br />Article]]></description>
<dc:creator>Hector Postigo</dc:creator>
<dc:date>2007-10-01</dc:date>
<dc:identifier>10.1177/1555412007307955</dc:identifier>
<dc:title><![CDATA[Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/36?rss=1&amp;ssource=mfc">
<title><![CDATA[Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/36?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Yasmin B. Kafai<br />Jan  1, 2006; 1:36-40<br />Article]]></description>
<dc:creator>Yasmin B. Kafai</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281767</dc:identifier>
<dc:title><![CDATA[Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/3/199?rss=1&amp;ssource=mfc">
<title><![CDATA[The Mangle of Play]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/3/199?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Constance Steinkuehler<br />Jul  1, 2006; 1:199-213<br />Article]]></description>
<dc:creator>Constance Steinkuehler</dc:creator>
<dc:date>2006-07-01</dc:date>
<dc:identifier>10.1177/1555412006290440</dc:identifier>
<dc:title><![CDATA[The Mangle of Play]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/3/252?rss=1&amp;ssource=mfc">
<title><![CDATA[Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/3/252?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Anders Tychsen, Michael Hitchens, Thea Brolund, Manolya Kavakli<br />Jul  1, 2006; 1:252-275<br />Article]]></description>
<dc:creator>Anders Tychsen, Michael Hitchens, Thea Brolund, Manolya Kavakli</dc:creator>
<dc:date>2006-07-01</dc:date>
<dc:identifier>10.1177/1555412006290445</dc:identifier>
<dc:title><![CDATA[Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/3/261?rss=1&amp;ssource=mfc">
<title><![CDATA[Sustainable Play: Toward a New Games Movement for the Digital Age]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/3/261?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Celia Pearce, Tracy Fullerton, Janine Fron, Jacquelyn Ford Morie<br />Jul  1, 2007; 2:261-278<br />Article]]></description>
<dc:creator>Celia Pearce, Tracy Fullerton, Janine Fron, Jacquelyn Ford Morie</dc:creator>
<dc:date>2007-07-01</dc:date>
<dc:identifier>10.1177/1555412007304420</dc:identifier>
<dc:title><![CDATA[Sustainable Play: Toward a New Games Movement for the Digital Age]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/2/131?rss=1&amp;ssource=mfc">
<title><![CDATA[Learning in Context: Digital Games and Young Black Men]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/2/131?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Betsy James DiSalvo, Kevin Crowley, Roy Norwood<br />Apr  1, 2008; 3:131-141<br />Article]]></description>
<dc:creator>Betsy James DiSalvo, Kevin Crowley, Roy Norwood</dc:creator>
<dc:date>2008-04-01</dc:date>
<dc:title><![CDATA[Learning in Context: Digital Games and Young Black Men]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/4/279?rss=1&amp;ssource=mfc">
<title><![CDATA[Guest Editors' Introduction]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/4/279?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Tanya Krzywinska, Henry Lowood<br />Oct  1, 2006; 1:279-280<br />Article]]></description>
<dc:creator>Tanya Krzywinska, Henry Lowood</dc:creator>
<dc:date>2006-10-01</dc:date>
<dc:identifier>10.1177/1555412006293515</dc:identifier>
<dc:title><![CDATA[Guest Editors' Introduction]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/4/283?rss=1&amp;ssource=mfc">
<title><![CDATA[Performing the Self: Subverting the Binary in Combat Games]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/4/283?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Rachael Hutchinson<br />Oct  1, 2007; 2:283-299<br />Article]]></description>
<dc:creator>Rachael Hutchinson</dc:creator>
<dc:date>2007-10-01</dc:date>
<dc:identifier>10.1177/1555412007307953</dc:identifier>
<dc:title><![CDATA[Performing the Self: Subverting the Binary in Combat Games]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/1/26?rss=1&amp;ssource=mfc">
<title><![CDATA[Culture and Business of PC Bangs in Korea]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/1/26?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Jun-Sok Huhh<br />Jan  1, 2008; 3:26-37<br />Article]]></description>
<dc:creator>Jun-Sok Huhh</dc:creator>
<dc:date>2008-01-01</dc:date>
<dc:identifier>10.1177/1555412007309525</dc:identifier>
<dc:title><![CDATA[Culture and Business of PC Bangs in Korea]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/119?rss=1&amp;ssource=mfc">
<title><![CDATA[The Pleasures and Dangers of the Game: Up Close and Personal]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/119?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Tanya Krzywinska<br />Jan  1, 2006; 1:119-122<br />Article]]></description>
<dc:creator>Tanya Krzywinska</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281913</dc:identifier>
<dc:title><![CDATA[The Pleasures and Dangers of the Game: Up Close and Personal]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/4/358?rss=1&amp;ssource=mfc">
<title><![CDATA[Jean Baudrillard and the Definitive Ambivalence of Gaming]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/4/358?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Gerry Coulter<br />Oct  1, 2007; 2:358-365<br />Article]]></description>
<dc:creator>Gerry Coulter</dc:creator>
<dc:date>2007-10-01</dc:date>
<dc:identifier>10.1177/1555412007309530</dc:identifier>
<dc:title><![CDATA[Jean Baudrillard and the Definitive Ambivalence of Gaming]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/4/366?rss=1&amp;ssource=mfc">
<title><![CDATA[Fighting Hyperreality With Hyperreality: History and Death in World War II Digital Games]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/4/366?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Eva Kingsepp<br />Oct  1, 2007; 2:366-375<br />Article]]></description>
<dc:creator>Eva Kingsepp</dc:creator>
<dc:date>2007-10-01</dc:date>
<dc:identifier>10.1177/1555412007309533</dc:identifier>
<dc:title><![CDATA[Fighting Hyperreality With Hyperreality: History and Death in World War II Digital Games]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/1/1/29?rss=1&amp;ssource=mfc">
<title><![CDATA[A Ludicrous Discipline? Ethnography and Game Studies]]></title>
<link>http://gac.sagepub.com/cgi/content/short/1/1/29?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Tom Boellstorff<br />Jan  1, 2006; 1:29-35<br />Article]]></description>
<dc:creator>Tom Boellstorff</dc:creator>
<dc:date>2006-01-01</dc:date>
<dc:identifier>10.1177/1555412005281620</dc:identifier>
<dc:title><![CDATA[A Ludicrous Discipline? Ethnography and Game Studies]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/1/23?rss=1&amp;ssource=mfc">
<title><![CDATA[Gendered Identities at Play: Case Studies of Two Women Playing Morrowind]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/1/23?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Elisabeth Hayes<br />Jan  1, 2007; 2:23-48<br />Article]]></description>
<dc:creator>Elisabeth Hayes</dc:creator>
<dc:date>2007-01-01</dc:date>
<dc:identifier>10.1177/1555412006294768</dc:identifier>
<dc:title><![CDATA[Gendered Identities at Play: Case Studies of Two Women Playing Morrowind]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/1/76?rss=1&amp;ssource=mfc">
<title><![CDATA[Relating Online: Managing Dialectical Contradictions in Massively Multiplayer Online Role-Playing Game Relationships]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/1/76?rss=1&amp;ssource=mfc</link>
<description><![CDATA[  Nan Li, Michele H. Jackson, April R. Trees<br />Jan  1, 2008; 3:76-97<br />Article]]></description>
<dc:creator>  Nan Li, Michele H. Jackson, April R. Trees</dc:creator>
<dc:date>2008-01-01</dc:date>
<dc:identifier>10.1177/1555412007309529</dc:identifier>
<dc:title><![CDATA[Relating Online: Managing Dialectical Contradictions in Massively Multiplayer Online Role-Playing Game Relationships]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/2/225?rss=1&amp;ssource=mfc">
<title><![CDATA[The Presence of Stigma Among Users of the MMORPG RMT: A Hypothetical Case Approach]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/2/225?rss=1&amp;ssource=mfc</link>
<description><![CDATA[David Grundy<br />Apr  1, 2008; 3:225-247<br />Article]]></description>
<dc:creator>David Grundy</dc:creator>
<dc:date>2008-04-01</dc:date>
<dc:title><![CDATA[The Presence of Stigma Among Users of the MMORPG RMT: A Hypothetical Case Approach]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/3/1/13?rss=1&amp;ssource=mfc">
<title><![CDATA[Convergence, Connectivity, and the Case of Japanese Mobile Gaming]]></title>
<link>http://gac.sagepub.com/cgi/content/short/3/1/13?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Dean Chan<br />Jan  1, 2008; 3:13-25<br />Article]]></description>
<dc:creator>Dean Chan</dc:creator>
<dc:date>2008-01-01</dc:date>
<dc:identifier>10.1177/1555412007309524</dc:identifier>
<dc:title><![CDATA[Convergence, Connectivity, and the Case of Japanese Mobile Gaming]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/3/213?rss=1&amp;ssource=mfc">
<title><![CDATA[Strategic Simulations and Our Past: The Bias of Computer Games in the Presentation of History]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/3/213?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Kevin Schut<br />Jul  1, 2007; 2:213-235<br />Article]]></description>
<dc:creator>Kevin Schut</dc:creator>
<dc:date>2007-07-01</dc:date>
<dc:identifier>10.1177/1555412007306202</dc:identifier>
<dc:title><![CDATA[Strategic Simulations and Our Past: The Bias of Computer Games in the Presentation of History]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

<item rdf:about="http://gac.sagepub.com/cgi/content/short/2/4/335?rss=1&amp;ssource=mfc">
<title><![CDATA[Toward a (Kin)Aesthetic of Video Gaming: The Case of Dance Dance Revolution]]></title>
<link>http://gac.sagepub.com/cgi/content/short/2/4/335?rss=1&amp;ssource=mfc</link>
<description><![CDATA[Bryan G. Behrenshausen<br />Oct  1, 2007; 2:335-354<br />Article]]></description>
<dc:creator>Bryan G. Behrenshausen</dc:creator>
<dc:date>2007-10-01</dc:date>
<dc:identifier>10.1177/1555412007310810</dc:identifier>
<dc:title><![CDATA[Toward a (Kin)Aesthetic of Video Gaming: The Case of Dance Dance Revolution]]></dc:title>
<dc:publisher>SAGE Publications</dc:publisher>
</item>

</rdf:RDF>